Virtual reality is truly the next logical step for videogames and movies. Immersing one's self into the media is the final frontier for entertainment and -- surprisingly -- education. Travelers can visit the ruins of old temples and ages past and experience the bustling digital recreation of this world even to the point of recording their interaction with the high-definition experiences and taking digital photographs with known historic icons.

According to Unimersiv, majority of people are visual and experiential learners. Using virtual reality technologies to revive historic sites whether inside museums and classrooms or on the ruins of the old site itself can bring a wealth of knowledge that museum footnotes could not deliver. Unimersiv notes the efficacy of flight simulators used by professional pilot schools and even medical education by simulating an actual operation.

The Mirror UK -- citing computer chip manufacturing giant Intel -- VR will become the next wave of travel for tourists. During the CES 2017 event in Las Vegas, Intel CEO Brian Krzanich said the world is bound to merge the digital and physical worlds to create amazing "unique" experiences that can change the world of travel. He stressed that people "want to explore, have adventures and have experiences we've never had."

Krzanich is positive that VR will make it possible for people to create experiences in the comfort of living rooms and will not need CGI as real 360-degree footage of travel videos intended for a first-person perspective of the experience can make it feel like virtual travelers are in-location -- even when they are not.

Virtual Reality in the form of HTC's Vive, Oculus Rift, Google's Daydream and Samsung's VR Gear are only the beginning of virtual travel. Virtual travel can also help with fitness, such as the Chess Fit Trainer's immersive media of traveling world-famous cities in the comfort of one's home on a stationary bike and a VR headset.