One of the most exciting parts of "The Legend of Zelda: Breath of the Wild" is the dungeons. Here is what we know so far about the Dungeons of the upcoming Nintendo Switch exclusive game.

"The Legend of Zelda: Breath of the Wild" world is packed with more than 100 shrines, which Nintendo has shown in detail during many of its Treehouse live streams. Those, however, are different from dungeons. The shrines are small, featuring a few puzzles, usually in one large room. According to Game Informer, "The Legend of Zelda: Breath of the Wild" dungeon is more in line with what we have come to expect from a traditional Zelda dungeon. It is a large area with a series of interconnected rooms and puzzles followed by a boss.

"The Legend of Zelda: Breath of the Wild" Dungeon Has No Compass

In the new "The Legend of Zelda: Breath of the Wild" dungeon, there is no compass. The compass reveals assorted chests and secrets in a dungeon. According to Eiji Aonuma, dungeons have always been like mazes, and the compass revealed the Boss right away. This must be one of the reasons why the compass could no longer be found. Most probably, Nintendo wanted the game to be more interesting, thus omitting the compass.

"The Legend of Zelda: Breath of the Wild" Dungeon Has A Different Map

"The Legend of Zelda: Breath of the Wild" dungeon the map appeared as a 3D model. Specific locations you need to pursue are marked. However, unlike the previous installments, the floor by floor layout could not be seen anymore.

"The Legend of Zelda: Breath of the Wild" Dungeon Has A Guiding Voice

Nintendo would not disclose whose voice you are hearing when you get into the "The Legend of Zelda: Breath of the Wild" dungeon. Definitely, there was a friendly voice guiding the player through the dungeon. In addition, the voice gave general hints and told you to be careful of the boss.

"The Legend of Zelda: Breath of the Wild" Dungeon Has Malice

This is an aspect that might not be in every dungeon, however, all through the dungeon played, pockets of a poisonous, sentient liquid that hurt to touch were present. The substance was called malice. In "The Legend of Zelda: Breath of the Wild" dungeon, little eyeballs would spring from these patches of malice. Attacking these eyeballs would clear away the malice and sometimes sets up a small puzzle.