Before virtual reality could have made it possible to experience history through a true first-person perspective, videogames had successfully made 'The Great Indoors.' Travel fuels the natural human need to relocate and journey into territories never seen before, making VR and videogames the next frontier for adventurers as it takes them places beyond their imagination.

According to Huffington Post -- in a re-post of an article from Videogame Tourism -- the normal vagrancy of humans surfaces "in seasonal migrations, holiday spots, gap-year travelling, Sunday afternoon walks and RVs complete with satellite dishes." The post said that "travel guides, coffee - table books and reports from the most remote places feed "food for our wanderlust".

Videogame tourism is doing more with the competition and entertainment brought by videogames into experiencing "virtual spaces behind our screens tailor-made to our mental need to wander" and "experiencing no real danger and annoyances" in doing so. The post said videogames stretch our reality "from fixed office spaces" and "roam farther than reality does."

According to AV Club -- interviewing a host of "videogame tourists" -- some gamers "slow down" the game experience to experience their surroundings completely. One respondent named "The Spice Weasel" said the "Assassin's Creed" game franchise had been excellent in "nailing Venice" in "Assassin's Creed 2." A respondent named "Merve" said a gamers' pace inside a videogame could be the possible actual pace one could have as a real-world tourist. He said games like "Grand Theft Auto: Vice City" have him drive in-game vehicles as fast as real-world traffic does.

Other respondents said some game levels are tailored to the typical speed movement intended by game designers and developers to look astonishing and beautiful. Better animations, including small nuances of clothing or even weapons, make these experiences astonishing, according to respondents.

Videogames -- once seen as a possible educational deterrent -- may become an educational tool specifically for history. Virtual reality and videogames are closely mimicking the real world and providing it an amazing experience without the dangers associated.