Since then, for what’s new and for what’s the up-to-the-minute games or gadgets, people usually disregard the matter of pricing. What I am telling is that, whenever people obtains new-fangled things, it just goes on whatever the market price would be. But then, has it ever crossed your mind that those newly innovated things, regardless if inexpensive or classy, must have the accurate worth for us consumers?

According to a report stated from Verge, the last a non-VR game was “worth the price,” it was 2013. The game was The Swapper, developed by Jon Blow and what he said may actually have a point. “People were more than capable of reading my work and calibrating it to their own spending habits. If film and TV critics didn’t have to judge a work’s aesthetic value against its dollar value, I shouldn’t either,” Blow stated.

After that, there has been lots of canvassing, researches and evaluation happened according to this unnamed source. According to the source, there is no such thing as the standard value on VR games. Partly for the reason that even AAA studios that functions in VR, are passing on small teams to limited projects. Another reason is that all the standards we use to critic how much a game is worth make no sense.

Additionally, things get even more difficult when you start viewing at mobile VR. With different platforms like Daydream, Samsung Gear and Oculus Home depress micro transactions, and creators have hard-pressed their prices to the very expensive end of the mobile game brace, closer to indie PC titles.

Source stated: “players and publishers have very strict ideas about what constitutes a fair price for most games, but virtual reality experiences are all over the place.” According to News Reviews, this gives clarity and sense to the matter. Since games has different experiences with different platforms or portable VR gears as well, the impression is similarly to purchase a smartphone app.